BulletCSharp.btVoronoiSimplexSolver.closestPtPointTriangle C# (CSharp) Method

closestPtPointTriangle() public method

public closestPtPointTriangle ( SWIGTYPE_p_btVector3 p, SWIGTYPE_p_btVector3 a, SWIGTYPE_p_btVector3 b, SWIGTYPE_p_btVector3 c, btSubSimplexClosestResult result ) : bool
p SWIGTYPE_p_btVector3
a SWIGTYPE_p_btVector3
b SWIGTYPE_p_btVector3
c SWIGTYPE_p_btVector3
result btSubSimplexClosestResult
return bool
        public bool closestPtPointTriangle(SWIGTYPE_p_btVector3 p, SWIGTYPE_p_btVector3 a, SWIGTYPE_p_btVector3 b, SWIGTYPE_p_btVector3 c, btSubSimplexClosestResult result)
        {
            bool ret = BulletCollisionPINVOKE.btVoronoiSimplexSolver_closestPtPointTriangle(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(p), SWIGTYPE_p_btVector3.getCPtr(a), SWIGTYPE_p_btVector3.getCPtr(b), SWIGTYPE_p_btVector3.getCPtr(c), btSubSimplexClosestResult.getCPtr(result));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
            return ret;
        }