BulletCSharp.btVoronoiSimplexSolver.closestPtPointTetrahedron C# (CSharp) Method

closestPtPointTetrahedron() public method

public closestPtPointTetrahedron ( SWIGTYPE_p_btVector3 p, SWIGTYPE_p_btVector3 a, SWIGTYPE_p_btVector3 b, SWIGTYPE_p_btVector3 c, SWIGTYPE_p_btVector3 d, btSubSimplexClosestResult finalResult ) : bool
p SWIGTYPE_p_btVector3
a SWIGTYPE_p_btVector3
b SWIGTYPE_p_btVector3
c SWIGTYPE_p_btVector3
d SWIGTYPE_p_btVector3
finalResult btSubSimplexClosestResult
return bool
        public bool closestPtPointTetrahedron(SWIGTYPE_p_btVector3 p, SWIGTYPE_p_btVector3 a, SWIGTYPE_p_btVector3 b, SWIGTYPE_p_btVector3 c, SWIGTYPE_p_btVector3 d, btSubSimplexClosestResult finalResult)
        {
            bool ret = BulletCollisionPINVOKE.btVoronoiSimplexSolver_closestPtPointTetrahedron(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(p), SWIGTYPE_p_btVector3.getCPtr(a), SWIGTYPE_p_btVector3.getCPtr(b), SWIGTYPE_p_btVector3.getCPtr(c), SWIGTYPE_p_btVector3.getCPtr(d), btSubSimplexClosestResult.getCPtr(finalResult));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
            return ret;
        }