BulletCSharp.btSoftBody.appendLinearJoint C# (CSharp) Method

appendLinearJoint() public method

public appendLinearJoint ( SWIGTYPE_p_LJoint__Specs specs ) : void
specs SWIGTYPE_p_LJoint__Specs
return void
        public void appendLinearJoint(SWIGTYPE_p_LJoint__Specs specs)
        {
            BulletSoftBodyPINVOKE.btSoftBody_appendLinearJoint__SWIG_2(swigCPtr, SWIGTYPE_p_LJoint__Specs.getCPtr(specs));
            if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
        }

Same methods

btSoftBody::appendLinearJoint ( SWIGTYPE_p_LJoint__Specs specs, Body body ) : void
btSoftBody::appendLinearJoint ( SWIGTYPE_p_LJoint__Specs specs, Cluster body0, Body body1 ) : void
btSoftBody::appendLinearJoint ( SWIGTYPE_p_LJoint__Specs specs, btSoftBody body ) : void
btSoftBody::appendLinearJoint ( SWIGTYPE_p_btVector3 position, Cluster body ) : void
btSoftBody::appendLinearJoint ( SWIGTYPE_p_btVector3 position, SWIGTYPE_p_btRigidBody rigidBody ) : void
btSoftBody::appendLinearJoint ( SWIGTYPE_p_btVector3 position, btSoftBody softbody ) : void