internal override void UpdateSweepRadius(Vec2 center)
{
// Update the sweep radius (maximum radius) as measured from
// a local center point.
_sweepRadius = 0.0f;
for (int i = 0; i < _vertexCount; ++i)
{
Vec2 d = _coreVertices[i] - center;
_sweepRadius = Common.Math.Max(_sweepRadius, d.Length());
}
}