BoringHeroes.GameLogic.Modes.GMHauntedMines.GMHauntedMines C# (CSharp) Method

GMHauntedMines() public method

public GMHauntedMines ( string name, string loadingMatchPath, int laneRule, Rectangle minimapRectangle, Point leftFountain, Point rightFountain, Composite mapChallengeBehavior, Point leftBasePoint, Point rightBasePoint, Point topLane, Point midLane, Point botLane ) : System.Drawing
name string
loadingMatchPath string
laneRule int
minimapRectangle System.Drawing.Rectangle
leftFountain System.Drawing.Point
rightFountain System.Drawing.Point
mapChallengeBehavior Composite
leftBasePoint System.Drawing.Point
rightBasePoint System.Drawing.Point
topLane System.Drawing.Point
midLane System.Drawing.Point
botLane System.Drawing.Point
return System.Drawing
        public GMHauntedMines(string name, string loadingMatchPath, int[] laneRule, Rectangle minimapRectangle,
            Point leftFountain, Point rightFountain, Composite mapChallengeBehavior, Point leftBasePoint,
            Point rightBasePoint, Point[] topLane, Point[] midLane, Point[] botLane)
            : base(name, loadingMatchPath, laneRule, minimapRectangle, leftFountain, rightFountain, mapChallengeBehavior,
                leftBasePoint, rightBasePoint, topLane, midLane, botLane)
        {
        }