public GMHauntedMines ( string name, string loadingMatchPath, int laneRule, |
||
name | string | |
loadingMatchPath | string | |
laneRule | int | |
minimapRectangle | ||
leftFountain | ||
rightFountain | ||
mapChallengeBehavior | Composite | |
leftBasePoint | ||
rightBasePoint | ||
topLane | ||
midLane | ||
botLane | ||
return | System.Drawing |
public GMHauntedMines(string name, string loadingMatchPath, int[] laneRule, Rectangle minimapRectangle,
Point leftFountain, Point rightFountain, Composite mapChallengeBehavior, Point leftBasePoint,
Point rightBasePoint, Point[] topLane, Point[] midLane, Point[] botLane)
: base(name, loadingMatchPath, laneRule, minimapRectangle, leftFountain, rightFountain, mapChallengeBehavior,
leftBasePoint, rightBasePoint, topLane, midLane, botLane)
{
}