internal void dropSpear()
{
spear.X = spearOwner.getPlayerRect().X+spearOwner.getPlayerRect().Width/2;
spear.Y = spearOwner.getPlayerRect().Y;
spearOwner.setSpear(null);
spearOwner = null;
attachedToPlayer = false;
isInUse = false;
throwing = false;
dropped = true;
atRest = false;
}
internal void setDead(Boolean deathState, PlayerClass killer, String method) { dead = deathState; blinkJuice = MAXBLINKJUICE; if (spear != null) { spear.dropSpear(); } blinked = false; throwKilled(this, killer, method); }