internal void dropSpear() { spear.X = spearOwner.getPlayerRect().X+spearOwner.getPlayerRect().Width/2; spear.Y = spearOwner.getPlayerRect().Y; spearOwner.setSpear(null); spearOwner = null; attachedToPlayer = false; isInUse = false; throwing = false; dropped = true; atRest = false; }
internal void setDead(Boolean deathState, PlayerClass killer, String method) { dead = deathState; blinkJuice = MAXBLINKJUICE; if (spear != null) { spear.dropSpear(); } blinked = false; throwKilled(this, killer, method); }