public static GetVelocityOfPoint ( System.Vector3 point, System.Vector3 center, System.Vector3 linearVelocity, System.Vector3 angularVelocity ) : System.Vector3 | ||
point | System.Vector3 | Point to compute the velocity of. |
center | System.Vector3 | Center of the object to which the point is attached. |
linearVelocity | System.Vector3 | Linear velocity of the object. |
angularVelocity | System.Vector3 | Angular velocity of the object. |
return | System.Vector3 |
public static Vector3 GetVelocityOfPoint(Vector3 point, Vector3 center, Vector3 linearVelocity, Vector3 angularVelocity)
{
Vector3 toReturn;
GetVelocityOfPoint(ref point, ref center, ref linearVelocity, ref angularVelocity, out toReturn);
return toReturn;
}
Toolbox::GetVelocityOfPoint ( System.Vector3 &point, System.Vector3 ¢er, System.Vector3 &linearVelocity, System.Vector3 &angularVelocity, System.Vector3 &velocity ) : void |