Axiom.RenderSystems.Xna.XnaTexture.LoadCubeTexture C# (CSharp) Method

LoadCubeTexture() private method

private LoadCubeTexture ( ) : void
return void
		private void LoadCubeTexture()
		{
			Debug.Assert( this.TextureType == TextureType.CubeMap, "this.TextureType == TextureType.CubeMap" );

			if ( Root.Instance.RenderSystem.ConfigOptions[ "Use Content Pipeline" ].Value == "Yes" )
			{
				AxiomContentManager acm = new AxiomContentManager( (XnaRenderSystem)Root.Instance.RenderSystem, "" );
				_cubeTexture = acm.Load<XFG.TextureCube>( Name );
				_texture = _cubeTexture;
				internalResourcesCreated = true;
			}
#if !( XBOX || XBOX360 )
			else
			{
                /* Use internal .dds loader instead */
                //if ( Name.EndsWith( ".dds" ) )
                //{
                //    Stream stream = ResourceGroupManager.Instance.OpenResource( Name );
                //    _cubeTexture = XFG.TextureCube.FromFile( _device, stream );
                //    stream.Close();
                //}
                //else
				{
					this.ConstructCubeFaceNames( Name );
					// Load from 6 separate files
					// Use Axiom codecs
					List<Image> images = new List<Image>();

					int pos = Name.LastIndexOf( "." );
					string ext = Name.Substring( pos + 1 );

					for ( int i = 0; i < 6; i++ )
					{
						Stream strm = ResourceGroupManager.Instance.OpenResource( cubeFaceNames[ i ], Group, true, this );
						var image = Image.FromStream( strm, ext );
						images.Add( image );
						strm.Close();
					}

					LoadImages( images.ToArray() );
				}
				_texture = _cubeTexture;
				internalResourcesCreated = true;
			}
#endif
		}