Axiom.RenderSystems.Xna.XnaHardwarePixelBuffer.XnaHardwarePixelBuffer C# (CSharp) Method

XnaHardwarePixelBuffer() public method

public XnaHardwarePixelBuffer ( BufferUsage usage ) : System
usage BufferUsage
return System
		public XnaHardwarePixelBuffer( BufferUsage usage )
			: base( 0, 0, 0, Axiom.Media.PixelFormat.Unknown, usage, false, false )
		{
			device = null;
			surface = null;
			volume = null;
			tempSurface = null;
			tempVolume = null;
			doMipmapGen = false;
			HWMipmaps = false;
			mipTex = null;
			sliceTRT = new List<RenderTexture>();
		}

Same methods

XnaHardwarePixelBuffer::XnaHardwarePixelBuffer ( int width, int height, int depth, PixelFormat format, BufferUsage usage, bool useSystemMemory, bool useShadowBuffer ) : System