public XnaHardwarePixelBuffer ( BufferUsage usage ) : System | ||
usage | BufferUsage | |
return | System |
public XnaHardwarePixelBuffer( BufferUsage usage )
: base( 0, 0, 0, Axiom.Media.PixelFormat.Unknown, usage, false, false )
{
device = null;
surface = null;
volume = null;
tempSurface = null;
tempVolume = null;
doMipmapGen = false;
HWMipmaps = false;
mipTex = null;
sliceTRT = new List<RenderTexture>();
}
XnaHardwarePixelBuffer::XnaHardwarePixelBuffer ( int width, int height, int depth, PixelFormat format, BufferUsage usage, bool useSystemMemory, bool useShadowBuffer ) : System |