public SetShadowTextureSettings ( ushort size, ushort count ) : void | ||
size | ushort | |
count | ushort | |
return | void |
public virtual void SetShadowTextureSettings( ushort size, ushort count )
{
this.SetShadowTextureSettings( size, count, this.shadowTextureFormat );
}
SceneManager::SetShadowTextureSettings ( ushort size, ushort count, PixelFormat format ) : void |