public static SharpMind ( Creature user, Creature target, SkillId skillId, SharpMindStatus state ) : void | ||
user | Creature | |
target | Creature | |
skillId | SkillId | |
state | SharpMindStatus | |
return | void |
public static void SharpMind(Creature user, Creature target, SkillId skillId, SharpMindStatus state)
{
var packet = new Packet(Op.SharpMind, target.EntityId);
packet.PutLong(user.EntityId);
packet.PutByte(1);
packet.PutByte(1);
packet.PutUShort((ushort)skillId);
packet.PutInt((int)state);
target.Client.Send(packet);
}