public void OnMasterServerEvent(MasterServerEvent ev)
{
switch (ev) {
case MasterServerEvent.RegistrationSucceeded:
{
this.user_list = new List<RX_UserInfo> ();
this.user_list.Add (RX_UserManager.DefaultUser);
break;
}
case MasterServerEvent.RegistrationFailedNoServer:
{
break;
}
case MasterServerEvent.RegistrationFailedGameType:
{
break;
}
case MasterServerEvent.RegistrationFailedGameName:
{
break;
}
case MasterServerEvent.HostListReceived:
{
LO_GameServer.DefaultServer.CompleteBlock(MasterServer.PollHostList());
break;
}
default:
break;
}
}