private int Offset()
{
int iOffset = 0;
switch(this._i3DBorderStyle)
{
case Border3DStyle.Flat: iOffset = 0; break;
case Border3DStyle.Adjust: iOffset = 0; break;
case Border3DStyle.Sunken: iOffset = 2; break;
case Border3DStyle.Bump: iOffset = 2; break;
case Border3DStyle.Etched: iOffset = 2; break;
case Border3DStyle.Raised: iOffset = 2; break;
case Border3DStyle.RaisedInner: iOffset = 1; break;
case Border3DStyle.RaisedOuter: iOffset = 1; break;
case Border3DStyle.SunkenInner: iOffset = 1; break;
case Border3DStyle.SunkenOuter: iOffset = 1; break;
default: iOffset = 0; break;
}
return iOffset;
}