internal StringPackage(AssetLoader loader)
: base(loader)
{
BinaryReader reader = loader.Reader;
Node[] nodes = ReadNodes(reader);
Block[] blocks = new Block[reader.ReadUInt16()];
for (int index = 0; index < blocks.Length; index++)
blocks[index] = new Block(reader);
for (int index = 0; index < blocks.Length; index++)
new StringBlock(this, blocks[index].Id, reader, blocks[index].Offset, nodes);
}