Alexandria.Engines.UltimaUnderworld.StringPackage.StringPackage C# (CSharp) Méthode

StringPackage() private méthode

private StringPackage ( AssetLoader loader ) : System
loader Glare.Assets.AssetLoader
Résultat System
        internal StringPackage(AssetLoader loader)
            : base(loader)
        {
            BinaryReader reader = loader.Reader;
            Node[] nodes = ReadNodes(reader);
            Block[] blocks = new Block[reader.ReadUInt16()];

            for (int index = 0; index < blocks.Length; index++)
                blocks[index] = new Block(reader);
            for (int index = 0; index < blocks.Length; index++)
                new StringBlock(this, blocks[index].Id, reader, blocks[index].Offset, nodes);
        }