ActiveTextureManagement.ActiveTextureManagement.SetupLoaders C# (CSharp) Method

SetupLoaders() private method

private SetupLoaders ( ) : void
return void
        private void SetupLoaders()
        {
            // Get the list where the Texture DatabaseLoader are stored
            Type gdType = typeof(GameDatabase);
            List<DatabaseLoader<GameDatabase.TextureInfo>> textureLoaders =
                (from fld in gdType.GetFields(BindingFlags.Instance | BindingFlags.NonPublic)
                 where fld.FieldType == typeof(List<DatabaseLoader<GameDatabase.TextureInfo>>)
                 select (List<DatabaseLoader<GameDatabase.TextureInfo>>)fld.GetValue(GameDatabase.Instance)).FirstOrDefault();

            foreach (var textureLoader in textureLoaders)
            {
                if (textureLoader.GetType().Name != "DatabaseLoaderTexture_ATM")
                {
                    Log("Disabling " + textureLoader.GetType().Name);
                    textureLoader.extensions.RemoveAll(i => DatabaseLoaderTexture_ATM.ExtensionList.Contains(i));
                    Log(textureLoader.GetType().Name + " now has extensions: " + String.Join(", ", textureLoader.extensions.ToArray()));
                }
            }
        }