ActiveTextureManagement.ActiveTextureManagement.OnGUI C# (CSharp) Method

OnGUI() private method

private OnGUI ( ) : void
return void
        private void OnGUI()
        {
            GUI.skin = _mySkin;
            if (HighLogic.LoadedScene == GameScenes.MAINMENU && guiEnabled)
            {
                GUI.backgroundColor = new Color(0, 0, 0, 1);
                String memFormatString = "{0,7}kB {1,4}MB";
                long bSaved = memorySaved;
                long kbSaved = (long)(bSaved / 1024f);
                long mbSaved = (long)(kbSaved / 1024f);
                String totalMemoryString = String.Format("Total Memory Saved: " + memFormatString, kbSaved, mbSaved);
                _mainWindowRect = GUI.Window(0x8100, _mainWindowRect, DrawMainWindow, totalMemoryString);

            }
        }