AIA.Particle.ApplyForce C# (CSharp) Method

ApplyForce() public method

public ApplyForce ( Vector2 p_Force ) : void
p_Force Vector2
return void
        public void ApplyForce( Vector2 p_Force )
        {
            // F = M A
            // A = F / M

            float _fXChange = p_Force.X / Mass;
            float _fYChange = p_Force.Y / Mass;

            Acceleration = new Vector2 ( Acceleration.X + _fXChange, Acceleration.Y + _fYChange );
        }