public ApplyForce ( Vector2 p_Force ) : void | ||
p_Force | Vector2 | |
Résultat | void |
public void ApplyForce( Vector2 p_Force )
{
// F = M A
// A = F / M
float _fXChange = p_Force.X / Mass;
float _fYChange = p_Force.Y / Mass;
Acceleration = new Vector2 ( Acceleration.X + _fXChange, Acceleration.Y + _fYChange );
}