World.onControlled C# (CSharp) Method

onControlled() public method

public onControlled ( KBEngine entity, bool isControlled ) : void
entity KBEngine
isControlled bool
return void
    public void onControlled(KBEngine.Entity entity, bool isControlled)
    {
        if(entity.renderObj == null)
            return;

        GameEntity gameEntity = ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>();
        gameEntity.isControlled = isControlled;
    }