UISprite.UpdateUVs C# (CSharp) Method

UpdateUVs() public method

Update the texture UVs used by the widget.
public UpdateUVs ( bool force ) : void
force bool
return void
    public void UpdateUVs(bool force)
    {
        if ((type == Type.Sliced || type == Type.Tiled) && cachedTransform.localScale != mScale)
        {
            mScale = cachedTransform.localScale;
            mChanged = true;
        }

        if (isValid && (force
        #if UNITY_EDITOR
            || !Application.isPlaying && (mOuter != mSprite.outer || mInner != mSprite.inner)
        #endif
            ))
        {
            Texture tex = mainTexture;

            if (tex != null)
            {
                mInner = mSprite.inner;
                mOuter = mSprite.outer;

                mInnerUV = mInner;
                mOuterUV = mOuter;

                if (atlas.coordinates == UIAtlas.Coordinates.Pixels)
                {
                    mOuterUV = NGUIMath.ConvertToTexCoords(mOuterUV, tex.width, tex.height);
                    mInnerUV = NGUIMath.ConvertToTexCoords(mInnerUV, tex.width, tex.height);
                }
            }
        }
    }

Usage Example

Exemplo n.º 1
0
        public void unexecute()
        {
            LayoutEditorWindow.RequestRepaint();
#if NGUI_3_5_8
            foreach (var p in UIPanel.list)
            {
                p.RebuildAllDrawCalls();
            }
#else
            UIPanel.SetDirty();
#endif
            // sprite 实时刷新
            foreach (UnityEngine.Object obj in Objs)
            {
                if (obj is UIWidget)
                {
                    (obj as UIWidget).MarkAsChanged();
                }
            }
            if (CmdName == "Sprite Change" && Objs[0] is UISprite)
            {
                UISprite sprite = Objs[0] as UISprite;
#if NGUI_3_5_8
                sprite.MarkAsChanged();
#else
                if (sprite.isValid)
                {
                    sprite.UpdateUVs(true);
                }
#endif
            }
        }
All Usage Examples Of UISprite::UpdateUVs