void SimpleFill(BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols)
{
Vector2 uv0 = new Vector2(mOuterUV.xMin, mOuterUV.yMin);
Vector2 uv1 = new Vector2(mOuterUV.xMax, mOuterUV.yMax);
verts.Add(new Vector3(1f, 0f, 0f));
verts.Add(new Vector3(1f, -1f, 0f));
verts.Add(new Vector3(0f, -1f, 0f));
verts.Add(new Vector3(0f, 0f, 0f));
uvs.Add(uv1);
uvs.Add(new Vector2(uv1.x, uv0.y));
uvs.Add(uv0);
uvs.Add(new Vector2(uv0.x, uv1.y));
Color colF = color;
colF.a *= mPanel.alpha;
Color32 col = atlas.premultipliedAlpha ? NGUITools.ApplyPMA(colF) : colF;
cols.Add(col);
cols.Add(col);
cols.Add(col);
cols.Add(col);
}