public void init(string hostIP, int remotePort, int localPort){ RemoteHostName = hostIP; RemotePort = remotePort; LocalPort = localPort; socketsOpen = false; }
// float lastTime=0; void Start () { udp = this.GetComponent<UDPPacketIO>(); udp.init(UDPHost, broadcastPort, listenerPort); oscHandler = this.gameObject.AddComponent<Osc>(); oscHandler.init(udp); }