protected virtual void Init()
{
// Get our screen placer, if any:
screenPlacer = (EZScreenPlacement)GetComponent(typeof(EZScreenPlacement));
if (!Application.isPlaying)
{
if (screenPlacer != null)
screenPlacer.SetCamera(renderCamera);
}
// Get a default font:
if(font == null && UIManager.Exists())
font = UIManager.instance.defaultFont;
if (meshRenderer.sharedMaterial == null && UIManager.Exists())
{
meshRenderer.sharedMaterial = UIManager.instance.defaultFontMaterial;
if (meshRenderer.sharedMaterial != null)
texture = meshRenderer.sharedMaterial.mainTexture;
}
else
{
if (meshRenderer.sharedMaterial != null)
texture = meshRenderer.sharedMaterial.mainTexture;
}
#if WARN_ON_NO_MATERIAL
if (texture == null && Application.isPlaying)
Debug.LogWarning("Text on GameObject \"" + name + "\" has not been assigned either a texture or a material.");
#endif
// Get the font:
if (font != null)
{
spriteFont = FontStore.GetFont(font);
if (spriteFont == null)
Debug.LogWarning("Warning: " + name + " was unable to load font \"" + font.name + "\"!");
}
else if(Application.isPlaying)
Debug.LogWarning("Warning: " + name + " currently has no font assigned.");
if (mesh == null)
{
CreateMesh();
}
// If this mesh is to persist, prevent it from being
// destroyed on load:
if (persistent)
{
Persistent = true;
}
if (texture != null)
SetPixelToUV(texture);
// Build our tab expansion string:
StringBuilder sb = new StringBuilder();
for (int i = 0; i < tabSize; ++i)
{
sb.Append(' ');
}
tabSpaces = sb.ToString();
}