void Start()
{
//Creating two spawnpoint at either side of the main spawn depending on the distance value set by the VariableController
Instantiate(SpawnPoint, new Vector3(transform.position.x + distance, transform.position.y, transform.position.z), Quaternion.identity);
Instantiate(SpawnPoint, new Vector3(transform.position.x - distance, transform.position.y, transform.position.z), Quaternion.identity);
spawns = GameObject.FindGameObjectsWithTag("SpawnPoint");
}