SceneController.RespawnPlayer C# (CSharp) Method

RespawnPlayer() public method

public RespawnPlayer ( int i ) : void
i int
return void
    void RespawnPlayer(int i)
    {
        GameObject g = players[i];

        //	print(rePos.position);
        //g.transform.parent = rePos;
        //g.GetComponent<GrappleLauncher> ().firedGrapple.transform.position = g.transform.position;
        //g.GetComponent<GrappleLauncher> ().SendMessage ("Reset");
        g.GetComponent<GrappleLauncher>().SendMessage("NotDeath");

        g.transform.eulerAngles = Vector3.zero;
        g.GetComponent<Health>().resetPlayer();
        g.GetComponent<player>().death = false;
        g.BroadcastMessage("NotDeath");
        g.GetComponent<Rigidbody2D>().velocity = Vector2.zero;
    }