private void OnCollisionEnter(Collision collision)
{
if (controlType == ControlType.OneTap)
{
leanTweenObject.pause();
animator.SetTrigger(lose);
PlayDummyCharacterAnimation(lose);
gamePlayManager.OnGameOver(false);
}
else
{
if (isJumping)
{
animator.speed = 0;
PlayDummyCharacterAnimation(0, 0, true);
leanTweenObject.pause();
gamePlayManager.OnGameOver(false);
}
else
{
leanTweenObject.pause();
animator.speed = 0;
PlayDummyCharacterAnimation(0, 0, true);
gamePlayManager.OnGameOver(false);
}
}
}