private Vector3 easeInOutQuad()
{
val = this.ratioPassed * 2f;
if (val < 1f) {
val = val * val;
return new Vector3( this.diffDiv2.x * val + this.from.x, this.diffDiv2.y * val + this.from.y, this.diffDiv2.z * val + this.from.z);
}
val = (1f-val) * (val - 3f) + 1f;
return new Vector3( this.diffDiv2.x * val + this.from.x, this.diffDiv2.y * val + this.from.y, this.diffDiv2.z * val + this.from.z);
}