static public GetImageFromUserAsync ( string objectName, string callbackFuncName ) : void | ||
objectName | string | |
callbackFuncName | string | |
return | void |
static public void GetImageFromUserAsync(string objectName, string callbackFuncName)
{
#if UNITY_WEBGL
getImageFromBrowser(objectName, callbackFuncName);
#else
Debug.LogError("Not implemented in this platform");
#endif
}
}
void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { // NOTE: gameObject.name MUST BE UNIQUE!!!! GetImage.GetImageFromUserAsync(gameObject.name, "ReceiveImage"); } }