static public void GetImageFromUserAsync(string objectName, string callbackFuncName) { #if UNITY_WEBGL getImageFromBrowser(objectName, callbackFuncName); #else Debug.LogError("Not implemented in this platform"); #endif } }
void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { // NOTE: gameObject.name MUST BE UNIQUE!!!! GetImage.GetImageFromUserAsync(gameObject.name, "ReceiveImage"); } }