public void ChangeCamera(Camera camera)
{
Camera = camera;
}
static int ChangeCamera(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FOVKick obj = (FOVKick)ToLua.CheckObject <FOVKick>(L, 1); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera)); obj.ChangeCamera(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }