public OnCollisionStay2D ( Collision2D coll ) : void | ||
coll | Collision2D | |
return | void |
public virtual void OnCollisionStay2D(Collision2D coll)
{
// add to collidingWith, try adding to groundedTo
collidingWith.Add(coll);
if (transform.position.y-coll.contacts[0].point.y>0)
groundedTo.Add(coll);
}