CollidingObject.AngularVelocityToCurSpeed C# (CSharp) Method

AngularVelocityToCurSpeed() public method

public AngularVelocityToCurSpeed ( ) : float
return float
    public float AngularVelocityToCurSpeed()
    {
        if (attachedTo!=null)
            return -curAngularVelocity*(Mathf.PI*(collRadius+collRadius*collRadius/attachedTo.collRadius))/180;
        else
            return -curAngularVelocity*collRadius*Mathf.PI/180;
    }