public ShowText ( string t, GameObject c, BattleTextSettings, ts ) : void | ||
t | string | |
c | GameObject | |
ts | BattleTextSettings, | |
return | void |
public void ShowText(string t, GameObject c, BattleTextSettings ts)
{
this.combatant = c;
this.settings = ts;
if(this.InitSettings())
{
this.text = t;
this.cam = Camera.main;
if(!GameHandler.GetLevelHandler().useGUILayout) GameHandler.GUIHandler().AddBattleTextSprite(this);
}
}