wServer.realm.entities.Player.Death C# (CSharp) Method

Death() public method

public Death ( string killer ) : void
killer string
return void
        public void Death(string killer)
        {
            if (psr.Stage == ProtocalStage.Disconnected || resurrecting)
                return;
            if (Owner.Name == "Arena" || Owner.Name == "Battle Arena")
            {