wServer.realm.entities.Player.Death C# (CSharp) 메소드

Death() 공개 메소드

public Death ( string killer ) : void
killer string
리턴 void
        public void Death(string killer)
        {
            if (psr.Stage == ProtocalStage.Disconnected || resurrecting)
                return;
            if (Owner.Name == "Arena" || Owner.Name == "Battle Arena")
            {