public Teleport ( RealmTime time, wServer.cliPackets.TeleportPacket pkt ) : void | ||
time | RealmTime | |
pkt | wServer.cliPackets.TeleportPacket | |
return | void |
public void Teleport(RealmTime time, TeleportPacket pkt)
{
Teleport(time, pkt.ObjectId);
}
Player::Teleport ( RealmTime time, int objId ) : void |