wServer.realm.entities.player.Player.SendNewTick C# (CSharp) Method

SendNewTick() private method

private SendNewTick ( RealmTime time ) : void
time RealmTime
return void
        private void SendNewTick(RealmTime time)
        {
            var sendEntities = new List<Entity>();
            try
            {
                foreach (var i in _clientEntities.Where(i => i.UpdateCount > _lastUpdate[i]))
                {
                    sendEntities.Add(i);
                    _lastUpdate[i] = i.UpdateCount;

                }
            }

            catch
            {
                Console.ForegroundColor = ConsoleColor.DarkRed;
                Console.Out.WriteLine("Crash halted - Nobody likes death...");
                Console.ForegroundColor = ConsoleColor.White;
            }
            if (questEntity != null &&
                (!_lastUpdate.ContainsKey(questEntity) || questEntity.UpdateCount > _lastUpdate[questEntity]))
            {
                sendEntities.Add(questEntity);
                _lastUpdate[questEntity] = questEntity.UpdateCount;
            }
            var p = new NewTickPacket();
            _tickId++;
            p.TickId = _tickId;
            p.TickTime = time.thisTickTimes;
            p.UpdateStatuses = sendEntities.Select(_ => _.ExportStats()).ToArray();
            psr.SendPacket(p);

            SaveToCharacter();
        }