public void sendFull()
{
///* Sends all the information needed to construct inventory
// and equipment to the client */
//MessageOut m(GPMSG_INVENTORY_FULL);
//m.writeInt16(mPoss.inventory.size());
//for (InventoryData::const_iterator l = mPoss.inventory.begin(),
// l_end = mPoss.inventory.end(); l != l_end; ++l)
//{
// assert(l.second.itemId);
// m.writeInt16(l.first); // Slot id
// m.writeInt16(l.second.itemId);
// m.writeInt16(l.second.amount);
//}
//for (EquipData::const_iterator k = mPoss.equipSlots.begin(),
// k_end = mPoss.equipSlots.end();
// k != k_end;
// ++k)
//{
// m.writeInt16(k.first); // Equip slot id
// m.writeInt16(k.second.itemId); // Item id
// m.writeInt16(k.second.itemInstance); // Item instance
//}
//gameHandler.sendTo(mCharacter, m);
}