invertika_game.Game.Inventory.checkEquipmentCapacity C# (CSharp) Method

checkEquipmentCapacity() private method

private checkEquipmentCapacity ( uint equipmentSlot, uint capacityRequested ) : bool
equipmentSlot uint
capacityRequested uint
return bool
        bool checkEquipmentCapacity(uint equipmentSlot, uint capacityRequested)
        {
            //int capacity = itemManager.getEquipSlotCapacity(equipmentSlot);

            //// If the equipement slot doesn't exist, we can't equip on it.
            //if (capacity <= 0)
            //    return false;

            //// Test whether the slot capacity requested is reached.
            //for (EquipData::const_iterator it = mPoss.equipSlots.begin(),
            //    it_end = mPoss.equipSlots.end(); it != it_end; ++it)
            //{
            //    if (it.first == equipmentSlot)
            //    {
            //        if (it.second.itemInstance != 0)
            //        {
            //            capacity--;
            //        }
            //    }
            //}

            //assert(capacity >= 0); // A should never happen case.

            //if (capacity < (int)capacityRequested)
            //    return false;

            return true;
        }