idTech4.idSystem.SetLowQuality C# (CSharp) Method

SetLowQuality() private method

private SetLowQuality ( ) : void
return void
		private void SetLowQuality()
		{
			idE.CvarSystem.SetString("image_filter", "GL_LINEAR_MIPMAP_LINEAR", CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_anisotropy", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_lodbias", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_roundDown", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_preload", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_useAllFormats", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_usePrecompressedTextures", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_downSize", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_anisotropy", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_useCompression", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_ignoreHighQuality", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("s_maxSoundsPerShader", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_downSizeSpecular", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_downSizeBump", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_downSizeSpecularLimit", 64, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_downSizeBumpLimit", 256, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("r_mode", 3, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_useNormalCompression", 2, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("r_multiSamples", 0, CvarFlags.Archive);
		}