idTech4.idGameConsole.DrawInput C# (CSharp) Method

DrawInput() private method

private DrawInput ( ) : void
return void
		private void DrawInput()
		{
			int y = _visibleLines - (idE.SmallCharacterHeight * 2);

			// TODO
			/*if ( consoleField.GetAutoCompleteLength() != 0 ) {
				autoCompleteLength = strlen( consoleField.GetBuffer() ) - consoleField.GetAutoCompleteLength();

				if ( autoCompleteLength > 0 ) {
					renderSystem->SetColor4( .8f, .2f, .2f, .45f );

					renderSystem->DrawStretchPic( 2 * SMALLCHAR_WIDTH + consoleField.GetAutoCompleteLength() * SMALLCHAR_WIDTH,
									y + 2, autoCompleteLength * SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT - 2, 0, 0, 0, 0, whiteShader );

				}
			}*/

			idE.RenderSystem.Color = idColor.Cyan;
			idE.RenderSystem.DrawSmallCharacter(1 * idE.SmallCharacterWidth, y, ']', _charSetShader);

			//_consoleField.Draw(2 * idE.SmallCharacterWidth, y, idE.VirtualScreenWidth - 3 * idE.SmallCharacterWidth, true, _charSetShader);
		}