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idTech4
Game
idEntity
HandleSingleGuiCommand
idTech4.Game.idEntity.HandleSingleGuiCommand C# (CSharp) Method
idEntity Class Documentation
Show file
Open project: iainmckay/idtech4.net
HandleSingleGuiCommand()
public
method
public
HandleSingleGuiCommand
(
idEntity
entityGui
,
idLexer
lexer
) :
bool
entityGui
idEntity
lexer
idTech4.Text.idLexer
return
bool
public virtual bool HandleSingleGuiCommand(idEntity entityGui, idLexer lexer) { return false; }
idEntity
ActivatePhysics
AddContactEntity
AddDamageEffect
AddForce
ApplyImpulse
BecomeActive
BecomeInactive
ClearPVSAreas
ClientPredictionThink
ClientReceiveEvent
Collide
ConstructScriptObject
Damage
DamageFeedback
Dispose
FreeModelDef
GetImpactInfo
GetMasterPosition
GetPhysicsToSoundTransform
GetPhysicsToVisualTransform
HandleSingleGuiCommand
Hide
InitDefaultPhysics
ModelCallback
Pain
Present
ProjectOverlay
ReadFromSnapshot
RemoveContactEntity
Restore
Save
ServerReceiveEvent
SetModel
SetPhysics
Show
Spawn
Teleport
Think
UpdateAnimationControllers
UpdateChangeableSpawnArgs
UpdateModel
UpdateModelTransform
UpdateRenderEntity
UpdateVisuals
WriteToSnapshot
idEntity