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idTech4
Game
idEntity
DamageFeedback
idTech4.Game.idEntity.DamageFeedback C# (CSharp) Method
idEntity Class Documentation
Show file
Open project: iainmckay/idtech4.net
DamageFeedback()
public
method
Callback function for when another entity received damage from this entity. damage can be adjusted and returned to the caller.
public
DamageFeedback
(
idEntity
victim
,
idEntity
inflictor
,
int
&
damage
) :
void
victim
idEntity
inflictor
idEntity
damage
int
return
void
public virtual void DamageFeedback(idEntity victim, idEntity inflictor, ref int damage) { }
idEntity
ActivatePhysics
AddContactEntity
AddDamageEffect
AddForce
ApplyImpulse
BecomeActive
BecomeInactive
ClearPVSAreas
ClientPredictionThink
ClientReceiveEvent
Collide
ConstructScriptObject
Damage
DamageFeedback
Dispose
FreeModelDef
GetImpactInfo
GetMasterPosition
GetPhysicsToSoundTransform
GetPhysicsToVisualTransform
HandleSingleGuiCommand
Hide
InitDefaultPhysics
ModelCallback
Pain
Present
ProjectOverlay
ReadFromSnapshot
RemoveContactEntity
Restore
Save
ServerReceiveEvent
SetModel
SetPhysics
Show
Spawn
Teleport
Think
UpdateAnimationControllers
UpdateChangeableSpawnArgs
UpdateModel
UpdateModelTransform
UpdateRenderEntity
UpdateVisuals
WriteToSnapshot
idEntity