public void focusOn(FlxPoint Point) { Point.x += (Point.x > 0) ? (int)0.0000001 : (int)-0.0000001; Point.y += (Point.y > 0) ? (int)0.0000001 : (int)-0.0000001; scroll = new FlxPoint(Point.x - width * (int)0.5, Point.y - height * (int)0.5); }