public FlxCamera(float X, float Y, float Width, float Height, float Zoom = 1.0f)
: base()
{
x = X;
y = Y;
width = Width;
height = Height;
defaultZoom = 1.0f;
rotating = 0.0f;
scroll = new FlxPoint();
_point = new FlxPoint();
target = null;
deadzone = null;
bounds = null;
zooming = Zoom;
_fxShakeIntensity = 0;
_fxShakeDuration = 0;
_fxShakeComplete = null;
_fxShakeOffset = new FlxPoint();
_fxShakeDirection = 0;
}