fCraft.VanillaMapGenState.Melt C# (CSharp) Method

Melt() private method

private Melt ( ) : void
return void
        void Melt() {
            Random meltRand = new Random( random.Next() );
            int lavaSpawns = genParams.MapWidth*genParams.MapLength*genParams.MapHeight/genParams.LavaSpawnDensity;
            for( int lavaSpawn = 0; lavaSpawn < lavaSpawns; lavaSpawn++ ) {
                int x = meltRand.Next( genParams.MapWidth );
                int y = meltRand.Next( genParams.MapLength );
                // probability of lava spawning increases towards bottom of the map
                int z = (int)(meltRand.NextDouble()*meltRand.NextDouble()*(waterLevel - 3));
                if( blocks[((z*genParams.MapLength + y)*genParams.MapWidth + x)] != (byte)Block.Air )
                    continue;
                FloodFill( x, y, z, Block.StillLava );
            }
        }